Character Sketch [above]. A final character sketch captures the essence of the space, proportions of the interior, and initial ideas of tables, seating areas, the bar, and lighting. This was drawn quickly with pencil and highlighted with color pencil. At this stage of the process, each student understood the design of the building through sketches and gestural drawing and proceeded with the digital model portion of the assignment.
Sketch Up Model Build [above]. A digital model was created to be able to extract the floor plan, wall and storefront window sections, elevations, and the eventual graphics that would be used for the chipboard physical model. Sketch Up people and Aston Martin were inserted for scale. This particular section was cut through the storefront glass to highlight the glass attachment to the ceiling and floor slab of the building.
Photoshop [above + below]. After creating a sectional extraction from Sketch Up, this view was opened in Photoshop where a sectional poche, street tree, and people were added. Transparencies and filters were added to give the graphic a "richer" look and feel. The key plan, text and dimensions were created in InDesign after the raw photoshop graphics were completed.
Physical Model [above + below]. The final step was the physical model. These models are important in that they become physical objects that clients can hold in their hands and touch, prod, poke, and appreciate (or rip apart) during a design presentation. In this class, the model was essential to introduce and elevate the skill of 'craft' for this building. Measuring, cutting, re-cutting, and on-the-fly force fitting trains the eye of the designer that sometimes the computer digital model can cloak and not reveal right away.
I hope you found this blog helpful and informational. If you have specific questions about any particular parts of this process, just send me a message.